![]() ![]() Counter has low range compared to other characters with counter attacks.It will also not fire if the enemy has invincibility. Autoreticle will not fire if the enemy's not in range or something is blocking the way, such as a wall.Cannot take pressure from faster characters. ![]() ![]() Up Smash's hitboxes fade after reaching maximum height, meaning the attack will not hit when the beam starts to disappear.Lack of range on many moves, requiring her to be very close in order to hit effectively.High lag on most attacks, mostly for ground attacks and Smash Attacks, leaving her vulnerable.Lightweight, tall, and has a high gravity, being easy to juggle and KO.Can edge-cancel her Warp, much like Zelda with Farore's Wind.Up Smash has very high range, and has transcendent priority.Forward and Down Smashes have windboxes, being able to push opponents, although it's not a strong effect.Additionally, it is one of the few Meteor Smashes with no sourspot, meaning it will always send opponents downwards. Dash Attack and Back Aerial can block some projectiles.Good zoning with her Neutral Special, Autoreticle.Can reflect projectiles with Reflect Barrier, which can also flip opponents when used in close range, much like Mario's Cape.Has many attacks with disjointed hitboxes, ranging from Tilts to Smash Attacks.Fast Aerial Attacks with little ending and landing lag.Very powerful attacks that often have high range or affect a large radius, as well high priority, and hitting multiple times. ![]()
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